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25 - Imminent Threat

2022-06-07 / 12th to 14th Hammer 1490

Raisin, Soren, Don Fyre, Depeche

Session Summary

After making Duvessa Shane aware of Zardarok's Weapon, the gang make their preparations for taking on Sunblight. Soren creating new armours and the rest mostly resting.

After some upset about the delay, Duvessa Shane's offer of help seemed off the table but the gang turned it around.

Marc, Jimothy, Lucille, and Craig joined the gang on their journey. With Marc's knowledge of the area they found a good place to cross the river and headed into the mountains, scaling a trodden path up and over a peak and round into the valley where Sunblight sits.

They were too late however, as on the approach to the fortress, a great Chardalyn Dragon rose from the fortress and took flight, heading for Bryn Shander. Marc and company departed to help the town despite Depeche's plea. The gang, undeterred from their goal, entered the fortress, whre they met an alarming amount of duergar resistance.

Log

  • Start in square of Bryn Shander
  • Duvessa Shane is agitated and sends guards to the walls in case Zardarok and the duergar attack
  • Head to Armoury, some half plate available, a lot of the gear is in a bad way.
  • Soren plans to make full plate by salvaging other armours
  • Duvessa Shane is upset we're not leaving immediately, she's very unreasonable
  • Soren smiths the full plate, at Blackiron Blades, Garn helps
  • The gang plans to rest while he smiths and have him rest on the way to Sunblight, Zardarok's Weapon
  • Depeche gets a slight armour upgrade, imbues a Fly shardalyn and sleeps all day by the warmth of the forge. Don Fyre sleeps also, part of the time as a weasel.
  • Raisin goes to see Scramsquash to try find out where Jimmy P is, he's apparently on his way to Targos.
  • Work finished, the gang reconvene, and head to the Bryn Shander Town Hall to try recruit Marc for the journey. He is nowhere to be found, and Duvessa Shane says she can no longer spare any help, Marc is on the battlements. Depeche convinces her it's too important to not help, and she is convinced, allowing the gang to ask him to join you.
  • The gang look for and find Marc on the walls, trying to convince him, he is fine with sparing the three guards but not convinced the town could spare himself. Depeche is unsucessful in making the case, leaving Marc on the fence. Don Fyre convinces him to flip a coin to make the decision, and it lands in favour of him joining us. He summons Jimothy, Lucille, and Craig.
  • Guards and Marc in tow, the gang mount up on the axebeaks, and stow Soren in the cart with the guards.
  • Reaching the Redrun bridge takes 7.5 hours taking us into the next day, but is uneventful. Another 5 hours to the crossing point of the river Marc tells us about, and the axebeaks are fatigued. The gang rests before attempting to cross the river, but not before Don Fyre jumps in the river to test depth, it's cold and 2 meters deep.
  • Long rest
  • Soren casts a ritual to allow the axebeaks to walk on water, and Raisin uses a spell scroll to create a floating disc to get the cart across and the crossing goes smoothly.
  • 7 Hours to get to the mountain pass, 2am of the next day.
  • An hour to climb to the peak, a shelf-like path curls around and out of view.
  • Depeche and Don scout ahead and decide it is prudent to press on.
  • 2 hours later we reach the fortress
  • A great dragon made from Chardalyn emerges from the fortress, and flies at great speed towards Tentowns, despite urging from Depeche to stay, Marc leaves with his guards, taking 4 axebeaks, to do what they can for Bryn Shander.
  • Leaving the packbeaks at the bottom of the stairs, the party climbs the stairs to the fortress.
  • A featureless locked door bars the way, but Depeche uses Mage Hand to go in through an arrow slit.
  • Don spots something through an arrow slit in the entryway and decides to try and just walk past, but Depeche positions to quickly fire a blast through.
  • Fight ensues. There's a lot of duergar good god.
  • Session ends mid fight.